Placed the first one, nothing, second one, stays there too waiting for enemies to enter its targeting as if they where invisible. I also at turrets straight up not doing anything when placed directly in front of the enemies when they where chasing me. I know nothing about modding, but by using context clues, common sense, and reverse engineering I was able to add a few turrets to War3zuk's Adv Junk Turret mod and figured I might as well share it. I often had turret over a tunnel made with iron bars just stop shooting at enemies and only shoot them when they are very far, as if the targeting cone was raised so it does not see enemies 2 or 3 blocs diagonally under it when most of the time it does. Hi Hi everyone There is tons and tons of mods for 7 Days to Die, so I decided to compile a playlist of mods that I use all the time to showcase them in case. They are only active within a limited range from you, longer with more points in the skill. Oh and they should really do something either about the AI of the turret or it's targeting range. Robotic junk turrets are only active one at a time, or two at a time if you have the Level 5 skill. This is the absolute answer It requires you to choose the ammo for the first time by holding r then it will start working. Since a turret never miss and seems to have a predefine range. I had to break a block out of my base to get the sledge back out and break into the elevator shaft to retrieve the sledge in the poi. Both times they sank into the floor with me standing right beside them after just a short time. What this Mod is about, This Mod changes around 90 of the Total game Mechanics in the sense of Code. The extended mags sure work since they influece stats directly, and each mods added you can see the damage stat increasing but if a dev could confirm if the rad remover works that would be about the only one. Twice in A20 Ive used a sledge, once at my base during a bloodmoon and once in the revised crack a books hq. This 7 Days to Die mod combines all of War3zuk mods into an AIO overhaul mod. You'll see a visible laser and hear a whirring sound whenever they are active and ready to fire. Nice ok so we are sure that when placed the mods dont add anything? i assume the mag is working.maybe some others do too? Robotic 'junk' turrets are only active one at a time, or two at a time if you have the Level 5 skill. One of the new REALLY cool thing about Alpha 18 of 7 Days to Die is the new Intellect Perk Tree JUNK Turret that you can find and craft. If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld). Originally posted by FT:I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual us RadRemover and DrumMag are always a good idea.
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